Dewey for iOS
Dewey is a life automation platform. From chores to scheduling to any other monotonous task, the platform will manage your life so you can focus on what necessitates your brain power. Worry less about laundry or what social event you’ll be attending. Instead, invest your energy in tackling challenging issues that only a human can solve.
The strategy for Dewey was to design a minimum-viable-product. While the vision for the product goes beyond scheduling events, it was important to test and validate the product first. Our role involved designing and preparing assets for development.
My responsibilities for this project were to design a minimum-viable-product. In addition to designing the interface for Dewey, I was also responsible for writing copy and preparing the required assets for production.
Designing Dewey was an interesting challenge. This project came after the announcement of iOS 11 and that meant working with new, unestablished iOS Human Interface Guidelines. As iOS and mobile in general evolves, it's important to consider how to best create an experience for future and larger devices. If I can go back and do things differently, I certainly would. One example, the way the interface handles availability requests might not scale particularly well. If there’s more than a few requests, answering them all can be tedious and time consuming and this can hinder the usefulness of the app.